- About the Project
- Director, ReMixer:
I stepped in to help finish the album on October 31st, 2012, when it was announced that the project may face cancellation. I did NOT want that to happen! I hope you will find, like I did, that the music created by these talented and dedicated individuals was worth fighting hard for. Thank you so much to everyone who worked on this album (even those from years ago who are not on the final) and, of course, John Revoredo (with an assist from WillRock) who founded the original Bionic Commando album. The love for this great game felt by these artists is admirable, and has created a memorable album. We hope you enjoy it!
I know my song sticks out like a sore thumb, but I wanted to select a very particular type of talented individual to make this the best album it could be, and didn't want to make a new remix -- I really like this one. My song was finished in March 2011, but was subsequently updated a lot of times. It was my first attempt at djent with severely downtuned guitars and bass, and I feel it is pretty close to what you'd hear in the real djent scene! I became familiar with Bionic Commando through this project and I hope others have and will too.
Bionic Commando: A game I never played.
But still, who cares if I did play it or not? The fact is that the music from this game is really cool, like many other NES games. This is why this game deserves so much love from the community. Also, I got a personal invite from Brandon and I thank him for doing so. I had a lot of fun and I'm sure others did as well! I also thank those who took time to listen to this remix, and the whole album.
What does this game means to me? It means my childhood, it means my friends back then, some of them who I'll never be able to see again, but whom I can visit from time to time through this game. When I play it, I'm that 7-year-old kid sitting cross-legged in front of the TV, NES controller in hand, at his friend's house. It's the same as perceiving a particular smell that reminds you of some point in your life, or watching old pictures. I feel like I'm back there again. I wanted to give my best to this project because of that. It has real meaning for me.
Brandon contacted me about this track in like October or something like that, and I farted out the first 45 seconds or so in about an hour. Then this track stagnated hard, and I couldn't come up with anything for a looooong time. Then I wrote up to about the halfway point of the mix around March 2013, and then it stagnated hard, and I couldn't come up with anything for a looooong time. Then I finished out the structure, screwed with the synth solo and was finally done. The minimalism and what-the-lovery of the source tunes' structure and the quality of the remixes on this album should be ample proof that the quality of a remix has little to do with the quality of a source. On Facebook, I probably complained to everyone on OCR about this track because of all the problems I was having with it, but I think that despite quite a bit of liberal flair (though it should still be OCR-acceptable), this remix turned out to be one of my best yet.
Back when I first joined OCR, John Revoredo asked me to help him co-direct the Bionic Commando project and do a remix of one of the tracks. I picked Area 2, and did an upbeat electronic style track. For a time, I helped John co-direct the project, and then as John became more busy with school and work, I ended up being the main director of the project. Eventually, John had to bow out of the project for personal reasons, and I was left with the main directional duties. Sadly, I didn't have the time to do it, so I ended up giving the project to someone else who would see it through to completion. This person was Brandon Strader, who has done an admirable job since I gave him the project. Since then, I've had less to do with the directional duties for the project, but I did end up revising my track in an attempt to bring it up to my current production standards. Yes, the project has been going for that long. So… now the project is nearing completion, finally, and even tho I couldn't see it through myself, I'm glad I was at least able to be part of this. It's been a learning experience, and a fun one too!
It was a cold, December night at about 2 AM. As I lurked the Facebook, a rogue comment appeared upon one of my statuses from none other than Brandon himself. "You should remix Area 8 for Bionic Commando!" Whether it was in jest, or in pure sincerity, my delirious 2 AM mind did not know. But something compelled me to listen to the source, and, miraculously, an idea popped into my head. I put together a quick sketch and sent it to Brandon, and I was in. Truth be told, I've never actually played the game, but I've certainly enjoyed remixing this track!
I vaguely remember as a child watching my older brother play Bionic Commando. As a young kid, I thought it was one of the coolest games I had ever seen. The retractable arm... enough said. I have worked with Brandon before on other projects and enjoyed the chance to work with him again. His consistency and dedication makes participating in this project a no-brainer. I hope my track captured the 8-bit era and feeling of the original game. I wanted to create a fun track that capture the soul and feeling of the game.
Having grown up playing this game with my brother, it was a no-brainer to join up on the project. The theme I chose ("Heat Wave") isn't one of the more popular tracks from the game, but I could envision it in a really big orchestral/soundtrack genre. To vary it up a bit, I did throw some of the main theme in the middle as well. I really can say I accomplished what I was aiming for on this track, which is really all an artist can ask for.
I'm not familiar with the game, but I'm always up for a remixing challenge. In this case, it was to arrange incredibly short source tunes with different time signatures into a full, cohesive track. Brandon put up with my sluggishness because I put up with his.
Oh, I love Bionic Commando. The gameplay, the story, the graphics, the music, it all just... works. I can honestly say that one of my great regrets in life was being unaware of this game throughout my entire childhood -- I'm quite happy that I took a look at this gem later in life.
How much later? About a few months before this project started in June 2009. Kind of odd that I'm one of the earliest members, yet produced my track by far the latest. Oh well, it came out great, the album came out great, and I'm proud to have been a part of it throughout.
A big thanks to John Revoredo for starting this project, a round of applause to WillRock for keeping this afloat. Most of my gratitude, however, goes to Brandon Strader, for seeing this project to the end, and pushing me to end a chapter of my musical career four years in the making. Enjoy the album, everyone!
Basically, I just extracted the main melody line and built the whole song around it. Mixing was a challenge because it was such an old project file, but I think the end result holds up quite nicely! Brandon Strader is a good person.
I've always had a thing for gadgets and cyborgs, humans interfacing with technology somehow. Whether this was fully metallic bodies or just chips under the skin, the idea of enhancing humans has always fascinated me. Gaming history has plenty of examples of this, and Bionic Commando is one of them. Who hasn't wanted to be a technologically-enhanced hero and fight something? Maybe it's the idea that we can be something more than we are, and the tech is just a visual metaphor for the things we can do. Maybe it's that robot arms are cool.